The VLarn Home Page
What is VLarn?
VLarn is a free 'roguelike' dungeon crawl adventure game
similar in concept to Hack, Rogue, or Moria, but with a different
philosophy, feel, and winning criteria.
VLarn is an Ultra-Larn derivative,
descended from Julian Olds' ULarn 1.6.3a, which is descended from
David Richerby's, Josh Brandt's, and Josh Bressers' ULarn 1.5.4, which is descended
from Phil Cordier's ULarn 2.0, which is descended from Noah
Morgan's Larn 12, with James McNamara's patches.
It features both graphic tiles and ASCII text, menu items for
most commands, and is currently available for Unix, Windows, and
Like ULarn 1.6, VLarn is easily portable to different systems,
with all system dependent code isolated into a single module.
Announcements (26 November 2018):
VLarn is a fork of Julian Olds' ULarn 1.6 branch. Please
contact the current maintainer — Jeffrey Johnson <email@example.com> — with any bug
reports or questions. Include 'VLarn' in the subject line.
To avoid confusion or version clashes with other ULarn
derivatives, the next release will be VLarn 5.0 and will
incorporate changes and additions from Josh Bressers' ULarn 1.7 and Nathan
Tenny's Variant ULarn 1.5.4.
VLarn will include support for Unix, Windows, Amiga, OpenVMS,
and Atari ST systems.
New features in VLarn 5.0 Alpha 1 (13 Dec 2018):
Adjusted maps to not require diagonal movements, extended time limit,
tweaked carrying capacity, increased checkpoint frequency, made lemmings
less aggressive, modified scoreboard, removed Dealer McDope's pad, and
prevented negative scores.
Various small bits of code clean-up.
New features in ULarn 1.6 Patchlevel 3a (3 May 2004):
Windows message handling code changed to use GetMessage instead
of PeekMessage, making it much more resource friendly. The game
should no longer hog the CPU.
At the end of the game, the program no longer requires return
to be pressed twice if the Winner's Scoreboard is empty.
New features in ULarn 1.6 Patchlevel 3 (28 March 2004):
TTY (curses) interface for terminals — and those who must have
the '@' as their avatar in all roguelike games.
Amiga (AGA) port completed.
Display improvements on Windows systems.
Fixes: Potion of Heroism and Coked changed so the boost to
charisma is lowered correctly when the effect wears off, corrected
effect of changing the enchantment level on a Ring of Strength,
Winner's Scoreboard expanded so more than 1 winner can be
displayed, Larn Revenue Service taxes can now be paid, enhanced
text formatting when paying taxes, fixed output of error messages
during initialization that caused data corruption, modified
Vaporise Rock spell for difficulty level 4+ to redraw statues
correctly after the spell animation is displayed if the statue
isn't destroyed, removed function calls causing extra repainting of
the map window, and fixed recalculation of AC and WC when
destroying armor or weapons due to over-enchantment.